- shaping the idea into complete package.
- List of requirements
- concept refinement up to GDD with important mocks.
- level design
- Level and location compositing.
- Team managment
- team building and project management
- Time and quality control
- deadline and production quality management
- market research, ASO and project promotion
- Front end and back end development (server client and front end client development) from scratch
- significant game program size reduction
- game efficiency on all, even weak gadgets.
Unique, authentic games are most interesting for the market. Basing on our experience we believe, it’s more profitable to create applications from good concepts, excluding mistakes of potential competitors. To see the application as a whole thing and apply best well-matched mechanics is the key to success.
To create a hit we have to equally seriously take every step of development. Only then we will have a good, quality and unbelievably profitable game
“Game of Kings” Hard Core, Real-Time Strategy admin
“Game of Kings” Hard Core, Real-Time Strategy
TOP10 strategy in GooglePlay of Russia. This application was created on the base of the strategy “Heritages of the Ancient” engine. LTV indexes are 70% higher in “Game of Kings”. Our part: concept development, writing technical specifications, balancing, building community).
“Interns” (Match3) admin
“Liberation of Europe” (Mid Core, Turn-based Strategy). admin
“Liberation of Europe” (Mid Core, Turn-based Strategy).
A small mid-core strategy about World War II. The project is created with support of one programmer and 1 designer in 4 months. Even with these resources we managed to create exciting project that stands out. The application is performed on the platforms of FB.com, OK.ru and VK.com (1 million + set ups). Our part: concept development, writing technical specifications, balancing, mock ups design.
“FM Football Manager” MidCore, Sport Simulator. admin
“FM Football Manager” MidCore, Sport Simulator.
This Football Manager was created with support of 3 programmers, and it attracted more then 700 000 gamers. In a year we were able to reach serious indexes of monetization, due to which with the peak visits on the level of TOP100 applications, in the catalogue of applications the game had TOP25 place. Our part: concept development, writing technical specifications, mock ups design, balancing, creating application support, building community, producing and managing advertising campaign.
Please contact us for any information you need, or on cooperationства