Producing
  • Team managment
    • team building and project management
  • Time and quality control
    • deadline and production quality management
  • Marketing
    • market research, ASO and project promotion
Game design
  • Concepts
    • shaping the idea into complete package.
  • List of requirements
    • concept refinement up to GDD with important mocks.
  • level design
    • Level and location compositing.
Development
  • Programming
    • Front end and back end development (server client and front end client development) from scratch
  • Optimization
    • significant game program size reduction
  • Speedwork
    • game efficiency on all, even weak gadgets.
Art
  • User-friendly interface
    • UX|UI.
  • Concepts
    • Game sketch and mock design
  • Design
    • best quality and modern design.